State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 First Person Games on iOS in Netherlands Q3 2021

In Q3 2021, the top five first person games on iOS in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.

Top 5 First Person Games on iOS in Netherlands Q3 2021

In Q3 2021, the top five first person games on iOS in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how these games fared during this period, based on data from Sensor Tower.

Call of Duty®: Mobile

Throughout the quarter, weekly revenue for Call of Duty®: Mobile fluctuated, peaking at approximately $40.8K at the end of June and experiencing a notable dip to $13.4K in early August. By the end of September, revenue rebounded to around $29.8K. Weekly downloads also saw variation, starting at 3.3K in late June, dipping to 2.1K in early September, and rising again to 3.2K by the end of the month. Active users exhibited a gradual decline from 117.3K at the start of the quarter to 96.3K by the end.

Racing in Car 2021

Racing in Car 2021 had a modest revenue trend, with weekly figures mostly under $300, peaking at $279 in mid-September. Weekly downloads started strong at nearly 2K in late June, saw a peak at 2.8K in early July, and settled around 2.2K by the end of September. Active users showed a significant increase early in the quarter, from 1.5K to a peak of 5.5K in mid-August, then fluctuated around 4.8K towards the end.

Hair Dye!

Hair Dye! did not generate any revenue during the quarter. Weekly downloads began at 3K in late June, peaked at 4K in early July, and declined steadily to just under 1K by the end of September. Active users followed a similar trend, starting at 8.5K, peaking at 10.8K in early July, and dropping to 4.2K by the end of the quarter.

Raft® Survival - Ocean Nomad

Raft® Survival - Ocean Nomad showed consistent revenue generation, with weekly figures varying between $400 and $900, peaking at $921 in mid-September. Downloads fluctuated, starting at 2.2K in late June, peaking at 3K in late August, and dropping to under 1K by the end of September. Active users saw a peak of 5.2K in late August before declining to 3.4K by the end of the quarter.

Food Cutting - Chopping Game

Food Cutting - Chopping Game, despite being a newer entry, generated modest revenue, peaking at $85 in mid-September. Weekly downloads were strong, peaking at 7.8K mid-September and ending the month at 4.5K. Active users followed a similar trend, peaking at 8.4K in mid-September and ending the month at 5.7K.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021